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11
Guides and manuals / Hellbound Guide- Stage 6
« Last post by Dev-Destiny on December 12, 2023, 01:41:48 pm »
Hellbound Stage 6 - Enchanted Megaliths

When stage 6 in the process of opening up Hellbound has been reached, the NPCs in the main building of the Native Village will tell you about changes at the Enchanted Megaliths.
Kief will report abnormalities at the Enchanted Megaliths and Tailor Buron will tell you that Darion's forces are weakened but seemed to use everything they have to defend Enchanted Megaliths. He suspects that there's something important hidden at the area.
If you go to the Enchanted Megaliths north of the village, you will see that there have indeed more monsters appeared at the place. But now the united front of the natives, the "newcomers" and the Caravan is strong enough to attempt an attack on the Enchanted Megaliths.
Naia's Defender [Hellinark] is a lvl 84 Raid Boss, he is aggressive, has 1,061,953 HP and can stun you. It's not easy to kill him, but if you succeeed in defeating him, this will give you a considerable amount of trust points.
Hellinark can use his magical powers to summon [Naia Failans], cactus-like crystalline beings who are usually passive but can cast debuffs on anybody whom they feel is threatening them and their master. Nothing else is known about them, except for this from Ms. EllieBelly:
"[Feline] King took about half of a crystal down before he died but then I'd die each time too. I'd be giving myself bishop rezzes so it's not a big deal but we would need more than one summoner, or the crystals would just come back too fast."
Apart from that, Hellinark has a great number of [Failan's Guards] and [Arcane Guardians] at his disposal. Failan's Guards are passive, i.e. hard to pull away from dangerous company. But with "only" 17,290 HP they can be considered as light-weight boys on Hellbound. Both Failan's Guards and Arcane Guardians are spoiling EWS scrolls, so if you have a Bounty Hunter or a Fortune Seeker they might almost be worth killing, not only for trust points but also for real profit.
But be careful when killing the guards. Everything at the Enchanted Megaliths is extremely social and you might easily end up in a situation like this:


Boss Hunt:
Like at [Stage 5] you can talk to the Hellbound Traitor at the Native Village. Give him 10 Marks of Betrayal, and you will have a chance to kill Resistance Fighter General [Leodas]. Again you will gain recognition from Steel Citadel but will also lose trust points. And keep in mind that Leodas is extremely resistant to pole arms (special thanks to Nuku for the tip). If you have an alternative, bringing a different weapon would be wise.


Once the Enchanted Megaliths are taken, the invisible barrier isolating the Battered Lands will fall and the Chimeras living there can be hunted.

Next Stage (7).

For any questions about the quest, send me a Personal Message (PM).
12
Guides and manuals / Hellbound Guide- Stage 5
« Last post by Dev-Destiny on December 12, 2023, 01:40:01 pm »
Hellbound Stage 5 - Rescuing Quarry Slaves

By now you have gained enough trust for the natives to give you a serious job. When you talk to Tailor Buron in the main building of the Native Village (the yellow one on the right side of the map below), he will tell you that the fight to free the Quarry Slaves is about to begin. This means that you have entered Stage 5 of opening up Hellbound.
Then talk to Solomon in the same building; he will tell you to go see Jude at the Caravan Encampment.


Talk to Caravaner Jude, and he'll tell you to saBe the Caravan members who have to work as Darion's slaves in the Hellbound Quarry.

You should first get rid of the lvl 84 guards near a group of slaves. This includes the [Quarry Foremen], who will Root any attacker, the [Patrolmen], who use Sonic Storm, and the [Supervisors], who use close-distance physical attacks to finish the attackers off.

After you have killed the guards, talk to the Slaves and tell them to follow you. They will do so.

Bring the Slaves to the end of the Quarry. There will be a small mountain road that connects to the Caravan Encampment in the Sand Swept Dunes. This is the fastest way to lead them out.
At the southern end of the road, you will see a targetable stone pillar. At this point, the Slaves are safe. Sometimes they will even leave a bit of material for you on the ground to express their gratitude.

Important:
When saving the Quarry Slaves, watch out for the overseers. As soon as they see an escaping Slave, they will imediately rush up and kill him without remorse. Each dead slave will decrease the trust level on your server by 10 points, and they can die in one hit.

In a hidden corner of the Native Village, in front of the yellow building on the left side of the map, you can find a Hellbound Traitor. If you give him 10 Marks of Betrayal, he will open the door for you and you will have the chance to kill Resistance Fighter General [Leodas], a lvl 86 Raid Boss with 922,749 HP (the red dot in the yellow building).

You will earn the recognition of the Steel Citadel. However, your trust level with the Resistance Movement will go down. Apart from S-Grade Armor Enchantment Scrolls, Leodas has no special drops, so think twice whether the exp of a Boss Raid is really worth it at this point in the process of opening up Hellbound.

Next Stage (6).

For any questions about the quest, send me a Personal Message (PM).
13
Guides and manuals / Hellbound Guide- Stage 4
« Last post by Dev-Destiny on December 12, 2023, 01:38:30 pm »
Hellbound Stage 4 - Derek and Caravan Certificates

If you have accumulated 1 million trust points and, while wearing a native dress, given Bernarde a Native Treasure (i.e. you must have killed [Keltas] at least once), you have entered stage 4 of opening up Hellbound. At this stage you can still kill Keltas for Native Treasures, which you can then hand over to Jude for a reward, but now Keltas will only spawn every 8 to 16 hours. Neither Keltas nor the other monsters at the Native Village will give you additional trustpoints when killed. Handing over Darion's Badges to Kief also does not raise the level of trust on the server any more, but you will need those Badges for a Basic Caravan Certificate. On that later more. Now you best listen to what Bernarde tells you about the ghost of Derek at the Ancient Temple Remnants.

Important: Don't kill natives... ok, you get it.
Head to the Ancient Temple Remnants again, where the soul of [Derek], a lvl 83, boss-like Human mystic, stays.


Go on and kill him to gain 10,000 trust points. This will directly propel you to stage 5. As you can see on the screenshot, there are still (aggressive) Remnant Diviners and Remnant Diabolists around. Since the bottle with Holy Water is inexhaustible, you could still relieve them of their suffering. But this will not give you any more trust points at stage 4.

After killing Derek, the native village is returned to its original owners; Darion's Executioners and Darion's Enforcers will vanish and Keltas will not spawn any more. Kief and Tailor Buron can from now on be found in a building of the village, the yellow one on the right edge of the map.

Caravan Certificates

An important thing you need for your activities on Hellbound are the so-called "Caravan Certificates". While the trust points you accumulate by killing monsters, handing over Darion's Badges etc. go to the server as a whole, a Caravan Certificate is your personal indicator of the trust you enjoy with a third party of desert traders. First of all you need a Basic Caravan Certificate.
You get this Basic Certificate by giving Trader Falk at the Hidden Oasis 20 Darion's Badges.

Then go to the Caravan Encampment and talk to Hude.

He will ask you to bring him 30 Marks of Betrayal and 60 Poison Stingers, which are obtainable from [Wandering Caravans] resp. poisonous [Sand Scorpions] and [Desert Scorpions] with Bleed attacks in the Sand Swept Dunes. And of course you will need your Basic Caravan Certificate.
While hunting in the Sand Swept Dunes, keep out an eye for the aggressive and mobile lvl 84 Raid Boss [Typhoon]. Once you have 30 Marks of Betrayal and 60 Scorpion Poison Stingers, return to Hude. The Trader will give you a Standard Caravan Certificate, which looks exactly like the Basic Certificate.

All over Hellbound there is a debuff that reduces your HP to alomst zero during daylight hours (6am until midnight ingame time). With the Standard Caravan Certificate in your quest inventory you can now purchase from Hude the so-called "Caravaner's Remedy" that neutralizes this debuff for 1 hour real time. One bottle is 25,000 adena, and the Remedy can not be traded or dropped.

Next Stage (5).

For any questions about the quest, send me a Personal Message (PM).
14
Guides and manuals / Hellbound Guide- Stage 3
« Last post by Dev-Destiny on December 12, 2023, 01:33:59 pm »
Hellbound Stage 3 - Native Village

As before, you can raise the level of trust on the server by handing over Darion's Badges to Kief at the Hidden Oasis. For every Badge resp. license you give Kief, the level of trust goes up by 10 points.

Important: Even now, at Stage 3 of opening up Hellbound, you still have to transform into a native to be able to talk to Bernarde (see the [previous article]). And as before, you must not hurt the natives.


When you have reached Stage 3 in Hellbound, the mini-boss [Keltas] (309,990 HP) will appear at the Native Village straight south of the Enchanted Megaliths. This is one of the ways to determine the stage in Hellbound. But before you do anything else, talk to the Caravaner Jude. He will tell you something about the Native Treasures that are dropped by Keltas.


You should kill Keltas and his underlings ([Darion's Executioner] and [Darion's Enforcer]) for Native Treasures resp. Darion's Badges as well as trust points.

Executioners and Enforcers are always around, while Keltas spawns every 2 to 4 hours. Darion's Executioners and Darion's Enforcers give 3 trust points each, while Keltas gives 100 points per kill. He is the red dot in the upper left corner of the village map.
Hand over all of the Darion's Badges you have collected to Kief. Keltas also drops Native Treasures. Keep killing him until you have 41 Native Treasures. You can give 40 of the Treasures to Jude, but 1 Native Treasure you must give to Bernarde (don't forget to put on your Native Helmet etc.). This is necessary to proceed to Stage 4, where you have a job to do at the Ancient Temple Remnants.

This is what Bernarde says if you don't wear native clothing:

You will need to accumulate a total of 1 million trust points before you can go to Stage 4 and relieve Derek's soul of its
suffering.

Next Stage (4).

For any questions about the quest, send me a Personal Message (PM).
15
Guides and manuals / Hellbound Guide- Stage 2
« Last post by Dev-Destiny on December 12, 2023, 01:23:35 pm »
Hellbound Stage 2 - Ancient Temple Remnants

Important: We are now at stage 2 of opening up Hellbound; you still must not kill any natives during this stage! This includes Subjugated Natives, Charmed Natives, and Quarry Slaves. Remember that killing a Native will reduce the trust level by 10 points.

After Helbound was encroached by Beleth, the island has been a history of battles between native resistance fighters and Beleth's evil forces. Your mission is to help the natives resist against Beleth, meanwhile doing some business with third-party caravans.


In the early stages of Hellbound, you must earn the natives' trust as well as gain reliable information. A steady way to earn the natives' trust is to hand over Darion's Badges to NPCs (as in the picture above). For each Badge you turn in, the level of trust increases by 10 points. Darion's Badges are regular drops, therefore it makes sense to keep on hunting monsters in the [Harbor Area and at the Enchanted Megaliths]. Even if killing them does not give additional trust points any more at stage 2 of opening up Hellbound, but especially [Arcane Watchmen] and [Arcane Scouts] sometimes drop several dozen Badges at once. (Special thanks to sephora for pointing this out!)


1. Transforming into a native/gaining informations/earning Holy Water

To find out what you have to do next, you must talk to Bernarde at the Hidden Oasis. Because he doesn't trust any outsiders, you have to transform into a native. To be able to do this you must purchase a Native Helmet, a Native Tunic and Native Pants from Tailor Buron at the harbor for 10 Darion's Badges each.

Then, after you have put on your native clothing, you'll be able to acquire the Holy Water from Bernarde in exchange for 5 Darion's Badges.

2. Relieving the lost souls at the Ancient Temple Remnants from their suffering

With the Holy Water obtained from Bernarde, head to ruins of the Ancient Temple, where the prophet of the native village sought spiritual guidance from the gods.


There you will meet three different souls: [Remnant Wraith], [Remnant Diviner], and [Remnant Diabolist].
The first one can simply be killed. The latter two have to be attacked and relieved with the Holy Water when their HP has decreased to zero. You best put the bottle with Water on a hotkey and hit that when the ghosts refuse to die. The Holy Water is inexhaustible, you can use it again and again. For each Remnant Diabolist or Remnant Diviner saBed, the level of trust will increase by 5 points. During stage 2 of opening up Hellbound you must raise the number of overall trust points on the server from 300,000 to 600,000.

Next Stage (3).

For any questions about the quest, send me a Personal Message (PM).
16
Guides and manuals / Hellbound Guide- Stage 1
« Last post by Dev-Destiny on December 12, 2023, 01:21:52 pm »
The Island of Hellbound can for technical purposes be considered as a huge multi-room dungeon where the various "rooms" (Harbor Area, Ancient Temple etc.) become available one after another according to how many "trust-points" the players on a given server have accumulated. In this the players of the whole server are considered as a unit - everybody can contribute trust points which are added up for the server.

Stage 1 of Hellbound starts when the first player on a server has done the lvl 78 quest "Path to Hellbound", which is picked up from Elder Casian in the Wastelands, and arrived on Hellbound. People who like to live interestingly can also do the two lvl 78 quests "Bird in a Cage" and "That's Bloody Hot!", to be picked up from Priest Kanis on the Isle of Prayer. The place where the Warpgate will deposit you is generally called "Harbor Area", it's a bay on the north coast of Hellbound.


When on Hellbound it is a good strategy to talk to any halfways human looking NPC. They will often give hints at what stage the island resp. the server is at the moment and they will also tell you what you have to do. That's remotely like the Newbie Guides in the Starter Villages, although the Hellbound NPCs don't always say in such clear words what quest to pick up from whom.



An important rule to remember is: Don't Kill Natives! Natives in the sense of this rule are Subjugated Natives (in the picture below), Charmed Natives and Quarry Slaves. Killing a Native will reduce the trust level by 10 points.

At Stage 1 players have to kill monsters in the Harbor area: [Junior Summoners] (the lady in the picture below), [Junior Watchmen] (the partner of the lady), [Blind Huntsmen] and [Blind Watchmen]. For each one of those monsters killed (they are all lvl 83 and aggressive), the player community on the server will get 1 trust point.


If you are feeling a bit more confident, you can move on to the Enchanted Megaliths, southwest of the Harbor Area, and hunt [Arcane Scouts], [Arcane Guardians] and [Arcane Watchmen]. Those monsters are also all level 83 and aggressive, but when you kill one of them, the server will gain 3 points.

When you kill monsters you will occasionally get a so-called "Darion's Badge":

Next Stage (2).

For any questions about the quest, send me a Personal Message (PM).
17
Promotions and Events / Halloween Event
« Last post by Dev-Destiny on October 25, 2020, 06:48:42 pm »
Event starts from 25 October till 10 November.

After event end, all event items will be deleted.

During the event period NPC Skooldie will gladly try jack game with you. He will give you everything you need for it!

Jack O'Lantern Mask andHalloween Hat. One of them one time Blessing of Skooldie: Every 12 hours

While hunting any monsters you can get Halloween Candy, AndShiny Halloween Candy

Use this items to buy from Skooldie Shop.


From NPC Skooldie you can exchange 10 Halloween Candy for Halloween Toy Box (Event).

Halloween Toy Box (Event)
One of Halloween Mask can be obtained with chance. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.

  Super Strong Giant's Mask (Event) Blessing of Skooldy : Protection of Darkness - 2 Hour Limited Period
You can use the card skill necessary for playing Jack's game when equipped. Cooldown 1 hour. Cannot be exchanged, dropped, or destroyed.
Mask of Silent Scream (Event) Blessing of Skooldy : Protection of Darkness - 2 Hour Limited Period
You can use the card skill necessary for playing Jack's game when equipped. Cooldown 1 hour. Cannot be exchanged, dropped, or destroyed.
Spirit of Wrath Mask (Event) Blessing of Skooldy : Protection of Darkness - 2 Hour Limited Period
You can use the card skill necessary for playing Jack's game when equipped. Cooldown 1 hour. Cannot be exchanged, dropped, or destroyed.
Undecaying Corpse Mask (Event) Blessing of Skooldy : Protection of Darkness - 2 Hour Limited Period
You can use the card skill necessary for playing Jack's game when equipped. Cooldown 1 hour. Cannot be exchanged, dropped, or destroyed.
Planet X235 Alien Mask (Event) Blessing of Skooldy : Protection of Darkness - 2 Hour Limited Period
You can use the card skill necessary for playing Jack's game when equipped. Cooldown 1 hour. Cannot be exchanged, dropped, or destroyed.

Blessing of Skooldie: Protection of Darkness
For 1 hour, increases Max HP by 20%, Max MP by 20%, P.Def. by 20%, and M.Def. by 20%. Increases resistance to buff-canceling attacks by 20%. Reuse delay is 1 hour.


When Giving to skooldie 10 Shiny Halloween Candy you can receive Shiny Halloween Toy Box.

Shiny Halloween Toy Box (Event)
One of Shiny Halloween Mask can be obtained with chance. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.

Shiny Super Strong Giant's Mask (Event) Blessing of Halloween - 4-Hour Limited Period
Equip to use card skill needed to play Jack Game. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. Cooldown is 2 hour.
Shiny Mask of Silent Scream (Event) Blessing of Halloween - 4-Hour Limited Period
Equip to use card skill needed to play Jack Game. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. Cooldown is 2 hour.
Shiny Spirit of Wrath Mask (Event) Blessing of Halloween - 4-Hour Limited Period
Equip to use card skill needed to play Jack Game. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. Cooldown is 2 hour
Shiny Undecaying Corpse Mask (Event) Blessing of Halloween - 4-Hour Limited Period
Equip to use card skill needed to play Jack Game. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. Cooldown is 2 hour.
Shiny Planet X235 Alien Mask (Event) Blessing of Halloween - 4-Hour Limited Period
Equip to use card skill needed to play Jack Game. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. Cooldown is 2 hour.

Blessing of Halloween
For 1 hour, increases Max HP by 40%, Max MP by 40%, P.Def. by 40%, and M.Def. by 40%. Increases resistance to buff-canceling attacks by 40%. Reuse delay is 2 hour.


From NPC Skooldie you can exchange 10 Halloween Candy for Small Halloween pumpkin (Event).

Small Halloween pumpkin (Event)
One of Halloween Item can be obtained with chance. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.

Halloween Armor
Halloween Hat
Halloween Sigil
Halloween Shield


From NPC Skooldie you can exchange 10 Shiny Halloween Candy for Shiny Halloween Chest (Event).

Shiny Halloween Chest (Event)
One of Halloween Item can be obtained with chance. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.

Halloween Dagger Event
Halloween Sword Event
Halloween Slasher Event
Halloween Avenger Event
Halloween Fighter Event
Halloween Stormer Event
Halloween Bow Event
Halloween Crossbow Event
Halloween Buster Event
Halloween Caster Event
Halloween Magic Mace Event
Halloween Retributer Event
Halloween Ancient Sword Event
Halloween Rapier Event
Halloween Dual Swords Event
Halloween Dual Daggers Event


All the event weapons have pvp stats...

During the eve of the event can trade normal Enchant's scroll;s for Blessed Scroll's.


You can buy from the candy shop all the halloween weapon's +16

Price for items:

50 halloween candy
20 Shiny halloween candy
15 Festival Adena
1000000 Adena

All items have a duration of 7 Days

Have Fun and Happy Halloween for the Lineage II Destiny Team
18
Guides and manuals / CLASS DYE SETTINGS ! HELP AND TUTORIALS !
« Last post by didis on October 03, 2020, 01:30:40 pm »
Daggers

+4 dex -4 str
+1 dex -1 str
+4 Wit -4 Men (dont ask why if you know how to play you will see why)

Titan

+4 dex -4 con
+1 dex -4 con
+4 str -4 con

Duelist

+4 dex -4 con
+4 str -1 con
+1 str -1 con

sps

+4 wit -4 men
+1 wit -1 men
+4 int -4 men

sph

+4 wit -4 men
+1 wit -1 men
+4 int -4 men

necro

+4 wit -4 men
+1 wit -1 men
+4 int -4 men

sorceror

+4 wit -4 men
+1 wit -1 men
+4 int -4 men

summoners

+4 wit -4 men
+1 wit -4 men
(no 3rd dye)

archers

+4 dex -4 con
+1 dex -1 con
+4 str -4 con

bishop

+4 wit -4 men
+1 wit -1 men
+4 con -4 str

prophet

+4 wit -4 men
+1 wit -1 men
+4 con -4 str

paladin

+4 dex -4 con
+4 dex -4 con
+4 str -4 con

Warlord

+4 str -4 con
+1 str -1 con
+4 dex -4 con

sword singer

+4 dex -4 con
+1 dex -1 con
+4 str -4 con

Blade dancer

+4 dex -4 con
+4 str -4 con
+1 str -1 con

ST

+4 dex -4 con
+4 str -4 con
+1 str -1 con

tyrant

+4 dex -4 con
+4 str -4 con
+1 str -1 con

dwarfs

+4 dex -4 con
+4 str -4 con
+1 str -1 con

Kamael
Trickster - DEX+/CON-,STR+/CON-
Doombringer - STR+/CON-,CON+/DEX-
Soul Hound -DEX+/CON-,STR+/CON-   



 
STR (strength): physical attack, resistance to skills like curse: weakness
DEX (dexterity): accuracy, critical rate, attack speed, movement speed, evasion, speed and recharge of physical skills, resistance to skills like dryad root
CON (constitution): maximum HP, carrying capacity, HP regeneration rate, skills like poison
INT (intelligence): magical attack
WIT (wit): casting speed, magical critical rate, speed and recharge of magical skills, % xp restored with resurrection
MEN (mentality): maximum MP, MP regeneration rate, magical defense, resistance to skills like sleep!

 
Warlord
Gladiator
Like the warlord, you are a great PvE class, although unlike the warlord you fare a bit better in the arena. If you go +STR go all the way with +5, same with dex if you go that way. tallum heavy and kesh*kesh go great with +DEX, magestic heavy and kesh*dama goes great with +STR. most people seem to max out one and also do a bit of the other.

· +STR : increases damage, never a bad thing.

· +DEX : helps you catch enemies in PvP, and helps attack speed.

 
Paladin

As a tank with majesty threes really not any point in trying to evade hits with a +DEX setup. you want to get your p. def and m.def as high as possible through over-enchanting gear, so that you need less heals when tanking for a party. nightmare heavy or majestic heavy should work fine.

· +STR : increasing damage is nice for PvP and PvE.

· +CON : tons of extra hp is nice for PvP and raids, but get a health SA as well.

· +INT : I’m not sure if increasing INT affects the “sacrifice” skill in C5.

 
Dark Avenger
As a tank with majesty threes really not any point in trying to evade hits with a +DEX setup. you want to get your p. def and m.def as high as possible through over-enchanting gear, so that you need less heals when tanking for a party. most DAs wear nightmare heavy because the shield bonus stacks with the “reflect damage” skill.

· +STR : +STR : increasing damage is great for PvP and PvE.

· +CON : tons of extra hp is nice for PvP and raids, but get a health SA as well.

· +INT : great for soloing, with drain life this setup lets you go forever.

 
Treasure Hunter
Dark crystal light looks like it would be a good armor set, or nightmare light if going against magic wielding mobs/players. get a dagger with focus or critical damage.

· +STR : more damage.

· +DEX : increase in crit rate for more damage.

 
Hawkeye
As the slowest of the archer classes, +DEX really aren’t your cup of tea, but it doesn’t hurt.

· +STR : more damage is good damage.

· +DEX : increase in crit rate for more damage.

· +CON : not bad for soloing, but over time may be just a waste of ss and arrows.

 
Sorcerer/ess
As a nuker, you want to level with +INT, you may add +WIT later for PvP. dark crystal robes for PvP, nightmare robes for PvE. get a sword of miracles in A grade with acumen, and/or a sword of valhalla in B grade with acumen. or you can max out your damage with a magic power SA.

· +INT : more damage per spell.

· +MEN: more mp.

· +WIT : faster damage.
Necromancer
Get a sword of miracles in A grade with acumen, and/or a sword of valhalla in B grade with acumen. or you can max out your damage with a magic power SA.

· +CON : with the “body to mind” skill, more HP = more MP.

· +INT : helps in landing debuffs and by increasing damage from the “death spike” skill.

· +WIT : faster damage.
 
Warlock
By increasing your attack speed, you increase your cubic fire rate. using a dagger helps to do this. you may want to get a set of blue wolf light or doom light or robes to +6.

· +DEX : increased fire rate for cubics.

· +WIT : faster heals.

· +MEN : more MP.
 
Bishop
Note that you cannot change your INT stat. you may want to try to get an avadon robe set to +6. any weapon with acumen will do.

· +STR : good for solo or additional damage in PvE.

· +CON : increased survivability in PvE.

· +MEN : before you get the “balance life” skill this is essential as you will run out of mp otherwise.

· +WIT : this is also essential, to increase % restored with “resurrection” and fast heals.
 
Prophet
Note that you cannot change your INT stat. you may want to try to get an avadon robe set to +6, or blue wolf heavy set to +6. any weapon with acumen will do.

· +STR : good for solo or additional damage in PvE.

· +CON : increased survivability in PvE, especially if you wear heavy armor.

· +WIT : faster buffs. you still cannot buff a party faster than a warcryer.
 
BladeDancer
If you go +STR goes all the way with +5, same with dex if you go that way. tallum heavy and kesh*kesh go great with +DEX, magestic heavy and kesh*dama goes great with +STR.

· +STR : increases damage, never a bad thing.

· +DEX : helps you catch enemies in PvP, and helps attack speed.

· +CON : higher survivability, but will not make you a solid tank in PvE.
 
ShilienKnight
By increasing your attack speed, you increase your cubic fire rate. tallum heavy and a tallum blade with the haste SA is one way to do this. though a dark crystal shield will look better, a nightmare shield will work better.

· +DEX : increased fire rate for cubics.

· +INT : increased life from drains and increased land rate of lightning strike.
 
AbyssWalker
You are the strongest dagger, with a good crit rate. dark crystal light looks like it would be a good armor set, or nightmare light if going against magic wielding mobs/players. get a dagger with focus or critical damage.

· +STR : more damage.

· +DEX : increase in crit rate for more damage.
 
PhantomRanger
Tallum light for soloing, dark crystal light for everything else.

· +STR : more damage is good damage.

· +DEX : increase in crit rate for more damage.
 
SpellHowler
As a nuker, you want to level with +INT, you may add +WIT later for PvP. dark crystal robes for PvP, nightmare robes for PvE. get a sword of miracles in A grade with acumen, and/or a sword of Valhalla in B grade with acumen. or you can max out your damage with a magic power SA.

· +CON : with the “body to mind” skill, more HP = more MP.

· +INT : more damage per spell.

· +MEN: more mp.

· +WIT : faster damage.
 
PhantomSummoner
By increasing your attack speed, you increase your cubic fire rate. using a dagger helps to do this. you may want to get a set of blue wolf light or doom light or robes to +6.

· +DEX : increased fire rate for cubics.

· +WIT : faster heals.

· +MEN : more MP.

ShilienElder
Note that you cannot change your INT stat. you may want to try to get an avadon robe set to +6. any weapon with acumen will do.

· +CON : increased survivability in PvE.

· +MEN : this is essential as you will run out of mp otherwise.

· +WIT : this is also essential, to increase % restored with “resurrection” and fast heals.
 
SwordSinger
If you go +DEX goes all the way with +5, same with STR if you go that way. you have a wide variety of weapons to choose from, because unlike the blade dancer you can sing with any weapon.
Every SwS should have a bow, but there are two basic melee setups, sword and shield or a two-handed sword. tallum heavy and a dark legions edge with critical damage SA or blue wolf and Damascus with focus or crit damage SA (go with crit damage if you frequently run around with full buffs) with a shield, or greatsword with focus or critical damage SA and majestic or heavy.

Nightmare light with a dragonslayer with critical drain might work well for a solo setup.

· +DEX : increase in crit rate for more damage.

· +STR : increases damage, never a bad thing.

· +CON : higher survivability, but will not make you a solid tank in PvE.
 
TempleKnight
By increasing your attack speed, you increase your cubic fire rate. tallum heavy and a tallum blade with the haste SA is one way to do this. though a dark crystal shield will look better, a nightmare shield will work better.

· +DEX : allows you to run off the raid boss when things go bad, get trains for AOE, and increased fire rate for cubics.
 
PlainsWalker
You are the fastest dagger, with the highest crit rate. dark crystal light looks like it would be a good armor set, or nightmare light if going against magic wielding mobs/players. you may want to try to get a doom light set to +6. get a dagger with focus or critical damage.

· +DEX : increase in crit rate for more damage.

· +STR : more damage.
 
SilverRanger
You are the fastest archer, with the highest crit rate. +STR really isn’t your cup of tea, but it doesn’t hurt. you may want to try to get a doom light set to +6.

· +DEX : increase in crit rate for more damage.

· +STR : more damage is good damage.
 
SpellSigner
As a nuker, you want to level with +INT, you may add +WIT later for PvP. dark crystal robes for PvP, nightmare robes for PvE. get a sword of miracles in A grade with acumen, and/or a sword of Valhalla in B grade with acumen.

· +WIT : faster damage and more magic crits.

· +INT : more damage per spell.

· +MEN: more mp.
 
ElementalSummoner
By increasing your attack speed, you increase your cubic fire rate. Using a dagger helps to do this. you may want to get a set of blue wolf light or doom light or robes to +6.

· +DEX : increased fire rate for cubics.

· +WIT : faster heals.

· +MEN : more MP.
 
ElvenElder
Note that you cannot change your INT stat. you may want to try to get an avadon robe set to +6. any weapon with acumen will do.

· +CON : increased survivability in PvE.

· +MEN : this is essential as you will run out of mp otherwise.

· +WIT : this is also essential, to increase % restored with “resurrection” and fast heals.
 
Destroyer
The destroyer is a master of weapons, if you don’t have 3+ “situational” weapons in your warehouse or on your person, you simply aren’t playing the class to its fullest. majestic heavy is good with +STR, doom heavy +6 works well with +CON. blue wolf heavy +6 would help you to catch up with slower targets in PvP.

Because you have no ranged attacks, its good to carry a bow, and though I don’t know of any destroyers that do AOE parties (and I’ve asked most of the high levels on my server), people that have never played the class say they are awesome at it, in which case you may also want a polearm.

You should have a blunt for stunning, any blunt will do. an over-enchanted greatsword with the focus SA works better for PvE but a dragonslayer with the critical bleed SA works better in PvP.

· +STR : more damage.

· +CON : more HP for PvP, but get a health SA as well.

· +DEX : helps you catch enemies in PvP.
 
Tyrant
Tallum heavy and blood tornados with focus worked very well in C3. I have seen a lot more tyrants recently in light armors instead of heavy, especially nightmare light with dragon grinders, most likely with the health SA. it also doesn’t hurt to have another set of fist weapons for PvP with some sort of risk SA on them, for when your hp drops below 30%.

· +STR : more damage.

· +DEX : faster attack speed.

· +CON : more HP for PvP, but get a health SA as well.
 
Warcryer
This is one of the two most versatile classes for adding tattoos, you really cant go wrong no matter what you do.

Majestic robes work great with +INT and a magic power SA, or with +WIT and an acumen SA. you can wear heavy armors (doom is common) to solo, but robes or light armors are best for parties. you should carry a blunt for stuns, any blunt will do. if you go with acumen carry a shield in case of arrows, if you go with magic power use the highest m. att weapon you can get.

· +STR : good for solo or additional damage in PvE.

· +CON : higher survivability.

· +INT : more damage per drain.

· +WIT : faster damage and faster buffs.

· +MEN : extremely high m def and extremely fast regen rate.
 
Overlord
This is one of the two most versatile classes for adding tattoos, you really cant go wrong no matter what you do.

Majestic robes work great with +INT and a magic power SA, or with +WIT and an acumen SA. you can wear heavy armors (doom is common) to solo, but robes or light armors are best for parties. you should carry a blunt for stuns, any blunt will do. if you go with acumen carry a shield in case of arrows, if you go with magic power use the highest m. att weapon you can get.

· +STR : good for solo or additional damage in PvE.

· +CON : higher survivability and good for sieges, but get a health SA as well.

· +INT : more damage per drain.

· +WIT : faster damage and faster buffs.

· +MEN : extremely high m def and extremely fast regen rate.
 
Warsmith
2handed blunts are your friend, as is majestic heavy and blue wolf heavy. carry a bow.

· +STR : good for solo or additional damage in PvE.

· +CON : higher survivability and good for sieges, but get a health SA as well.

· +DEX : helps you catch enemies in PvP.
 
BountyHunter
2handed blunts are your friend, as is majestic heavy and blue wolf heavy. carry a bow.

· +STR : good for solo or additional damage in PvE.

· +CON : higher survivability.

· +DEX : helps you catch enemies in PvP.

GOOD LUCK !
19
Announcements / Lineage ][ Destiny Server Rules
« Last post by Dev-Destiny on October 03, 2020, 12:57:52 pm »
L2Destiny Server Rules !

I. STAFF:
1. Do not ask any staff members for items, adena, mobs, or exp. They are not
    allowed to give out anything.
2. GM's will NEVER ask you about your account info!
2.1 If you'll get scammed, or whatever, it's your own problem and Staff won't take any action,
    except punishing the offender. Lost items WILL NOT be given back.
2.2 If you abuse bug to get any Items Accounts or Adena u will get pernament BANN hwid.
3. Insulting anyone from GM Staff will be punished accordingly.
4. Pretending that your one of L2-Destiny Staff members is a bannable offense.
5. Clans/alliances, or players are not allowed to have a GM crest or have anything to do with GM in
    their name. Clans/Alliances, or players caught doing so will be dissolved and the leader/players in question will be
    banned.


II. USER ACCOUNTS
1. Hacking into any account will lead to being banned immediately.
2. Players have to be responsible for their own account. If you share your account information with
    someone, know that you will be responsible. GMs will NOT give stolen accounts back.
3. If you dont use our .security system, and your items are stolen - dont even think about asking
    the staff to take action. It is your responsibility to guard your passwords and NOT to share them with anyone.

4--BOTS NOT ALOWED ON THE SERVER IF FIND ANY BOT WE PERMANENTLY BANNED  ACCOUNT WITHOUT NOTICE
   

III. SERVER AND PLAYERS
1. Exploiting (using server bugs, and taking advantage from it) is not allowed and will
    result in punishment.
2. Botting, hacks, modified clients(exept custom system messages) or any third party programs in
    any circumstance is not allowed and will lead to punishment. This includes buffbots in clanhalls/towns using 3rd party
    programs (Dualbox ="max box 5").
3. Using racial slurs or sexual harassment is forbidden, if you are caught doing this you will be chat
    banned for a period of time.
4. No private shops around the NPCs, doors and gateways. Any shop blocking this will be removed
    or punished.
5. You are not allowed to train(lure) raid bosses out of their place at any time.
6. Having pets/summons in town for extended period of time, may lead to punishment.
7. Try to not spam trade/shout char, or you will be chatbanned for a period of time.

===Feed in oly:===
1st time Catch you 120 min jail
2nd time Ban bot's with u feed from
3rd time Ban main characters.

IV. TRADES/TRANSACTIONS
1. Any private stores that are used to scam players (e.g selling Mana Potions and
    your title to say "Mold Hardener") are forbidden and the player doing this will be banned.
2. You are responsible for the trades you do with other players. If you get scammed, we wont take any action, exept punishing the offender.
3. Trading for real life currency is now forbidden due to frequent cases of scam.
    Anyone trying to sell something for real money will be permanently banned.


V. DONATIONS TO THE SERVER
1. Before donating, it is recommended to notify a GM/Administrator.
2. Always send an e-mai l ( the adress is shown on the donation list Lineage2-Destiny@Gmail.com
    with your character information, ammount of money payed, and what kind of reward you want.
3. You can use any online payment type as long as you can transfer the money to a paypal
    account. If you do not know how to transfer money from some payment type to a paypal account, try using
    google.com.Example, if you have paysafe card, and you want to transfer the money from this card to a paypal
    account, try searching at google.com "paysafe card to paypal account".
4. The act of donating to L2-Destiny entirely voluntary and is not necessary to play on the server.
    The person donating aknowledges that they are doing so without any expectations of rewards. The rewards listed are
    given as thanks for the donators support of the server, while no reward is definite.


-By using this Server, you will be deemed to have accepted these terms and conditions.

--The Admin reserves the right to change these terms and conditions at any time without prior notice. In the event that any changes are made,
--the revised terms and conditions shall be posted on this website immediately. Please check the latest information posted here in to inform
--yourself of any changes.
20
Announcements / Lineage II Destiny Store
« Last post by Dev-Destiny on May 13, 2020, 07:37:25 pm »
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